conferences
:: 2012
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Towards pervasive gaze tracking with low-level image features
Yanxia Zhang, Andreas Bulling and Hans Gellersen
Proc. of the 7th International Symposium on Eye Tracking Research and Applications (ETRA 2012)
Santa Barbara, United States, pages ?-?, March 2012, to appear.
[Abstract BibTeX RIS PDF]
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Detection of smooth pursuits using eye movement shape features
Mélodie Vidal, Andreas Bulling and Hans Gellersen
Proc. of the 7th International Symposium on Eye Tracking Research and Applications (ETRA 2012)
Santa Barbara, United States, pages ?-?, March 2012, to appear. [Abstract BibTeX RIS PDF] selected for oral presentation
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Extending the Visual Field of a Head-Mounted Eye Tracker for Pervasive Eye-Based Interaction
Jayson Turner, Andreas Bulling and Hans Gellersen
Proc. of the 7th International Symposium on Eye Tracking Research and Applications (ETRA 2012)
Santa Barbara, United States, pages ?-?, March 2012, to appear. [Abstract BibTeX RIS PDF]
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Analysing the Potential of Adapting Head-Mounted Eye Tracker Calibration to a New User
Benedict Fehringer, Andreas Bulling and Antonio Krüger
Proc. of the 7th International Symposium on Eye Tracking Research and Applications (ETRA 2012)
Santa Barbara, United States, pages ?-?, March 2012, to appear. [Abstract BibTeX RIS PDF]
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Robust, real-time pupil tracking in highly off-axis images
Leszek Swirski, Andreas Bulling and Neil Dodgson
Proc. of the 7th International Symposium on Eye Tracking Research and Applications (ETRA 2012)
Santa Barbara, United States, pages ?-?, March 2012, to appear.
[Abstract BibTeX RIS PDF] selected for oral presentation
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Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks
Andreas Bulling, Florian Alt and Albrecht Schmidt
Proc. of the 30th SIGCHI International Conference on Human Factors in Computing Systems (CHI 2012)
Austin, United States, pages ?-?, May 2012, to appear.
[Abstract BibTeX RIS] acceptance rate: 23%
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:: 2011
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Recognition of Visual Memory Recall Processes Using Eye Movement Analysis
Andreas Bulling and Daniel Roggen
Proc. of the 13th International Conference on Ubiquitous Computing (UbiComp 2011)
Beijing, China, pages 455-464, September 2011.
[Abstract BibTeX RIS DOI PDF] acceptance rate: 16.6%
Physical activity, location, as well as a person's psychophysiological and affective state are common dimensions for developing context-aware systems in mobile and ubiquitous computing. An important yet missing contextual dimension is the cognitive context that comprises all aspects related to mental information processing, such as perception, memory, knowledge, or learning. In this work we investigate the feasibility of recognising visual memory recall. We use a recognition methodology that combines minimum redundancy maximum relevance feature selection (mRMR) with a support vector machine (SVM) classifier. We validate the methodology in a dual user study with a total of fourteen participants looking at familiar and unfamiliar pictures from four picture categories: abstract, landscapes, faces, and buildings. Using person-independent training, we are able to discriminate between familiar and unfamiliar abstract pictures with a top recognition rate of 84.3% (89.3% recall, 21.0% false positive rate) over all participants. We show that eye movement analysis is a promising approach to infer the cognitive context of a person and discuss the key challenges for the real-world implementation of eye-based cognition-aware systems. |
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Recognition of Hearing Needs From Body and Eye Movements to Improve Hearing Instruments
Bernd Tessendorf, Andreas Bulling, Daniel Roggen, Thomas Stiefmeier, Manuela Feilner, Peter Derleth and Gerhard Tröster
Proc. of the 9th International Conference on Pervasive Computing (Pervasive 2011)
San Francisco, United States, pages 314-331, June 2011.
[Abstract BibTeX RIS DOI PDF] acceptance rate: 23.7%
Hearing instruments (HIs) have emerged as true pervasive computers. Current HIs continuously adapt the hearing program to the user's context. However, they are not able to distinguish different hearing needs in the same acoustic environment. In this work, we explore how information derived from body and eye movements can be used to improve the recognition of different hearing needs. We designed an experiment to provoke an acoustic environment in which different hearing needs arise: active conversation and working while colleagues are having a conversation in a noisy office environment. We recorded body movements on nine body locations, eye movements using electrooculography, and sound using commercial HIs of eleven participants. Using a support vector machine classifier and person-independent training we improve the accuracy of distinguishing both hearing needs from 77% to 92% using all on-body movement sensors, and to 84% using only head movements. Combining head and eye movements increases the recognition accuracy to 87%. The work demonstrates that adding sensor modalities is promising for future context-aware HIs. In particular, accelerometers should be considered for inclusion in future HIs. Our results motivate to investigate the wider applicability of this approach on further hearing situations and needs. |
:: 2009
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Eye Movement Analysis for Activity Recognition
Andreas Bulling, Jamie A. Ward, Hans Gellersen and Gerhard Tröster
Proc. of the 11th International Conference on Ubiquitous Computing (UbiComp 2009)
Orlando, United States, pages 41-50, ACM Press, September 2009.
[Abstract BibTeX RIS DOI PDF] acceptance rate: 12.4%, best paper nominee
In this work we investigate eye movement analysis as a new modality for recognising human activity. We devise 90 different features based on the main eye movement characteristics: saccades, fixations and blinks. The features are derived from eye movement data recorded using a wearable electrooculographic (EOG) system. We describe a recognition methodology that combines minimum redundancy maximum relevance feature selection (mRMR) with a support vector machine (SVM) classifier. We validate the method in an eight participant study in an office environment using five activity classes: copying a text, reading a printed paper, taking hand-written notes, watching a video and browsing the web. In addition, we include periods with no specific activity. Using a person-independent (leave-one-out) training scheme, we obtain an average precision of 76.1% and recall of 70.5% over all classes and participants. We discuss the most relevant features and show that eye movement analysis is a rich and thus promising modality for activity recognition. |
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Wearable EOG Goggles: Eye-Based Interaction in Everyday Environments
Andreas Bulling, Daniel Roggen and Gerhard Tröster
Ext. Abstracts of the 27th ACM Conference on Human Factors in Computing Systems (CHI 2009)
Boston, United States, pages 3259-3264, ACM Press, April 2009.
[Abstract BibTeX RIS DOI PDF]
In this paper, we present an embedded eye tracker for context-awareness and eye-based human-computer interaction – the wearable EOG goggles. In contrast to common systems using video, this unobtrusive device relies on Electrooculography (EOG). It consists of goggles with dry electrodes integrated into the frame and a small pocket-worn component with a powerful microcontroller for EOG signal processing. Using this lightweight system, sequences of eye movements, so-called eye gestures, can be efficiently recognised from EOG signals in real-time for HCI purposes. The device is self-contained solution and allows for seamless eye motion sensing, context-recognition and eye-based interaction in everyday environments. |
:: 2008
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EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography
Andreas Bulling, Daniel Roggen and Gerhard Tröster
Proc. of the 2nd International Conference on Fun and Games (FnG 2008)
Eindhoven, The Netherlands, pages 33-45, Springer, October 2008.
[Abstract BibTeX RIS DOI PDF]
Physical activity has emerged as a novel input modality for so-called active video games. Input devices such as music instruments, dance mats or the Wii accessories allow for novel ways of interaction and a more immersive gaming experience. In this work we describe how eye movements recognised from electrooculographic (EOG) signals can be used for gaming purposes in three different scenarios. In contrast to common video-based systems, EOG can be implemented as a wearable and light-weight system which allows for long-term use with unconstrained simultaneous physical activity. In a stationary computer game we show that eye gestures of varying complexity can be recognised online with equal performance to a state-of-the-art video-based system. For pervasive gaming scenarios, we show how eye movements can be recognised in the presence of signal artefacts caused by physical activity such as walking. Finally, we describe possible future context-aware games which exploit unconscious eye movements and show which possibilities this new input modality may open up. |
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It's in Your Eyes - Towards Context-Awareness and Mobile HCI Using Wearable EOG Goggles
Andreas Bulling, Daniel Roggen and Gerhard Tröster
Proc. of the 10th International Conference on Ubiquitous Computing (UbiComp 2008)
Seoul, South Korea, pages 84-93, ACM Press, September 2008.
[Abstract BibTeX RIS DOI PDF] acceptance rate: 18.6%
In this work we describe the design, implementation and evaluation of a novel eye tracker for context-awareness and mobile HCI applications. In contrast to common systems using video cameras, this compact device relies on Electrooculography (EOG). It consists of goggles with dry electrodes integrated into the frame and a small pocket-worn component with a DSP for real-time EOG signal processing. The device is intended for wearable and standalone use: It can store data locally for long-term recordings or stream processed EOG signals to a remote device over Bluetooth. We describe how eye gestures can be efficiently recognised from EOG signals for HCI purposes. In an experiment conducted with 11 subjects playing a computer game we show that 8 eye gestures of varying complexity can be continuously recognised with equal performance to a state-of-the-art video-based system. Physical activity leads to artefacts in the EOG signal. We describe how these artefacts can be removed using an adaptive filtering scheme and characterise this approach on a 5-subject dataset. In addition to explicit eye movements for HCI, we discuss how the analysis of unconscious eye movements may eventually allow to deduce information on user activity and context not available with current sensing modalities. |
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Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography
Andreas Bulling, Jamie A. Ward, Hans Gellersen and Gerhard Tröster
Proc. of the 6th International Conference on Pervasive Computing (Pervasive 2008)
Sydney, Australia, pages 19-37, Springer, May 2008.
[Abstract BibTeX RIS DOI PDF Dataset] acceptance rate: 15.8%
In this work we analyse the eye movements of people in transit in an everyday environment using a wearable electrooculographic (EOG) system. We compare three approaches for continuous recognition of reading activities: a string matching algorithm which exploits typical characteristics of reading signals, such as saccades and fixations; and two variants of Hidden Markov Models (HMMs) - mixed Gaussian and discrete. The recognition algorithms are evaluated in an experiment performed with eight subjects reading freely chosen text without pictures while sitting at a desk, standing, walking indoors and outdoors, and riding a tram. A total dataset of roughly 6 hours was collected with reading activity accounting for about half of the time. We were able to detect reading activities over all subjects with a top recognition rate of 80.2% (71.0% recall, 11.6% false positives) using string matching. We show that EOG is a potentially robust technique for reading recognition across a number of typical daily situations. |
www.andreas-bulling.de | © 2006-2011 Andreas Bulling last update: 25 January 2012
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