TY - CONF
ID - bulling08_fng
T1 - EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography
A1 - Bulling, Andreas
A1 - Roggen, Daniel
A1 - Tröster, Gerhard
TI - Proc. of the 2nd International Conference on Fun and Games (FnG 2008)
T3 - Lecture Notes in Computer Science
Y1 - 2008
VL - 5294
SP - 33
EP - 45
PB - Springer
CY - Eindhoven, The Netherlands
SN - 978-3-540-88321-0
SN - 0302-9743 (Print) 1611-3349 (Onl
N1 - acceptance rate: 47%
M2 - doi: 10.1007/978-3-540-88322-7_4
KW - Active Video Games
KW - Context-awareness
KW - Electrooculography (EOG)
KW - Eye Tracking
KW - Human-Computer Interaction (HCI)
KW - Location-Based Gaming
KW - Pervasive Gaming
N2 - Physical activity has emerged as a novel input modality for so-called active video games. Input devices such as music instruments, dance mats or the Wii accessories allow for novel ways of interaction and a more immersive gaming experience. In this work we describe how eye movements recognised from electrooculographic (EOG) signals can be used for gaming purposes in three different scenarios. In contrast to common video-based systems, EOG can be implemented as a wearable and light-weight system which allows for long-term use with unconstrained simultaneous physical activity. In a stationary computer game we show that eye gestures of varying complexity can be recognised online with equal performance to a state-of-the-art video-based system. For pervasive gaming scenarios, we show how eye movements can be recognised in the presence of signal artefacts caused by physical activity such as walking. Finally, we describe possible future context-aware games which exploit unconscious eye movements and show which possibilities this new input modality may open up.
ER -